Tier 1 Mobs • Tier 2 Mobs • Tier 4 Mobs • Tier 5 Mobs • Tier 6 Mobs• Tier 7 Mobs • Tier 8 Mobs • Tier 9 Mobs • Tier 10 Mobs • Bosses
Tier 3 Mobs spawn starting at level 50. Tier 4 Mobs begin to spawn at level 75.
Zu[]
This bird of blue is no where near as bad as its pain in the ass cousin, the Crow.
Family | Rarity | Resistances | Abilities | Drops |
---|---|---|---|---|
Animal | Common | Earthen | Exploit, Speed, Bleed | Blue Feather |
Blue Flame[]
Neither water nor fire can quench this Blue Flame.
Family | Terrain | Rarity | Weaknesses | Immunities | Resistances | Abilities | Drops | Status Immunities |
---|---|---|---|---|---|---|---|---|
Magical | Land | Common | Lightning, Earth | Water, fire | Physical | Firestrike, Flame II, Frost II, Icestrike | Ruby Wand, Blue Dagger, Blue Wand, Red Dagger, Red Gem, Blue Gem | Burning |
Great Mimic[]
Defeating this faux chest in the wild can unlock some of the greatest treasures in Orna.
Family | Terrain | Rarity | Immunity | Resistances | Abilities | Drops |
---|---|---|---|---|---|---|
Mimic | Land | Cryptid | Earthen, Fire, Lightning, Water, Dark, Holy | Physical | Great Heal, Poison, Battle Dance, Curse, Distortion | Torch, Great Monster Remains, Lantern, Coin Purse, Crystal Eye, Steel, Mythril, Stone, Wood, Bone, Firestone, Waterstone, Earthstone, Runestone, Dragonite |
Hellhound[]
Hellhounds are hunting dogs from Balor, who soften up prey for their night masters.
Family | Terrain | Rarity | Resistances | Abilities | Drops |
---|---|---|---|---|---|
Animal | Land | Common | Dark | Flame II | Fur Coat, Hide |
Jinn[]
The only wish these Jinns grant, is the wish that you never crossed their path.
Family | Terrain | Rarity | Resistances | Abilities | Drops |
---|---|---|---|---|---|
Common | Land | Rare | Water, Lightning, Earth, Fire, Holy, Dark | Mindblast, Distortion, Speed, Flame II, Frost II, Spark II | Jinn's Staff |
Ogre[]
The brute has a face for radio.
Family | Terrain | Rarity | Abilities | Drops |
---|---|---|---|---|
Orc | Land | Common | Charge, Tremor | Wood, Stone, Ogre Axe |
Vile Rat[]
The evolved version of the Rat, has a more fierce attack method.
Family | Terrain | Rarity | Abilities | Drops |
---|---|---|---|---|
Animal | Land | Common | Bite, Scratch, Poison | Hide |
Walking Wood[]
The trees have come alive and they seek revenge.
Family | Terrain | Rarity | Weaknesses | Immunities | Abilities | Drops |
---|---|---|---|---|---|---|
Common | Woods | Common | Fire | Earthen | Charge, Protection, Tremor II | Earthstone, Wood |
Draconian Rogue[]
From lands east of Orna, the Draconian Rogue uses its skills and cunning to defeat its enemies.
Family | Terrain | Time | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|---|
Draconian Forces | Land | Daylight | Common | Dog | Focus, Bleed | Draconian Sword, Draconian Cowl, Draconian Garb, Draconite |
Draconian Acolyte[]
From lands east of Orna, the Draconian Acolyte is a brave warrior hell bent on destroying the heroes of Orna.
Family | Terrain | Time | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|---|
Draconian Forces | Land | Daylight | Common | Dog | Flame II, Frost II, Spark II, Quake | Draconian Hood, Draconian Garb, Draconian Robe, Draconian Boots, Draconite |
Evil Eyes[]
These hideous formation of Eyes will haunt even the bravest warrior nightmares.
Family | Terrain | Time | Rarity | Immunities | Abilities | Drops |
---|---|---|---|---|---|---|
Common | Land | Daylight | Rare | Lightning | Mindblast, Spark II | Crystal Eye, Red Gem, Blue Gem, Green Gem |
Golem[]
A towering stone monster with limited vision but a impenetrable stone skin. Only the most powerful Melee attacks can break its defenses.
Family | Terrain | Time | Rarity | Weaknesses | Resistances | Abilities | Drops | Status Immunities |
---|---|---|---|---|---|---|---|---|
Giant | Land | Daylight | Common | Fire, Lightning, Water, Dark, Holy | Physical | Tremor II | Stone | Petrified |
Hobgoblin[]
Stronger than their goblin cousins, they wander the land of Orna waiting for unsuspecting travelers to fall victim to their prowess.
Family | Terrain | Time | Rarity | Abilities | Drops |
---|---|---|---|---|---|
Goblin | Land | Daylight | Common | Firestrike, Icestrike | Hobgoblin Armor, Hobgoblin Boots |
Hobgoblin Mage[]
Well versed in spell, these Mages are a worthy adversary.
Family | Terrain | Time | Rarity | Abilities | Drops |
---|---|---|---|---|---|
Goblin | Land | Daylight | Common | Outwill, Flame II, Frost II, Spark II | Hobgoblin Armor, Hobgoblin Boots |
Mythril Armor[]
Empty vessels of powerful Mythril Armor that will be able to withstand many swords, daggers, bows, and hammers.
Family | Terrain | Time | Rarity | Weaknesses | Resistances | Abilities | Drops |
---|---|---|---|---|---|---|---|
Common | Land | Daylight | Common | Fire, Water, Earthen, Lightning, Holy, Dark | Physical | Charge, Warcry, Fortify, Rampart, Mend Wall | Mythril Helmet, Mythril Armor, Mythril Leggings, Mythril |
Draugr[]
The skin hasn't completely decayed, but it has gained life. It hopes that it can continue to fight in this state.
Family | Terrain | Time | Rarity | Weaknesses | Abilities |
---|---|---|---|---|---|
Common | Land | Nighttime | Common | Earthen | Bleed, Charge, Slash |
Draugr Mage[]
After gaining life, gain the knowledge of magic known before alive.
Family | Terrain | Time | Rarity | Weaknesses | Abilities | Drops |
---|---|---|---|---|---|---|
Magical | Dark | Nighttime | Common | Earthen | Drain, Flame II, Frost II, Spark II, Tremor II | Draugr Staff |
Greater Demon[]
A powerful Demon that hails from the lands of Balor.
Family | Terrain | Time | Rarity | Weaknesses | Immunities | Abilities | Drops |
---|---|---|---|---|---|---|---|
Common | Land | Nighttime | Common | Holy | Dark | Curse, Nightmare | Darkstone |
Grey Wolfman[]
Stronger than just a Wolfman, this beast claims its victims when the sun goes down.
Family | Terrain | Time | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|---|
Animal | Land | Nighttime | Common | Wolf | Bite, Lunge, Heal | Hood of Wolves, Robe of Wolves, Wolfskin, Boots of Wolves, Hide, Leather, Silver |
Imp[]
Dark Faeries who appear at night
Family | Terrain | Time | Rarity | Abilities | Drops |
---|---|---|---|---|---|
Common | Land | Nighttime | Common | Heal, Curse | Darkstone |
Skeleton Warrior[]
Proud soldier of Death's army.
Family | Terrain | Time | Rarity | Weaknesses | Resistances | Abilities | Drops | Status Immunities |
---|---|---|---|---|---|---|---|---|
Common | Land | Nighttime | Common | Holy | Dark | Shadow, Slash | Sword and Shield, Hard Leather Armor, Hard Leather Boots, Bone | Bleeding |
Skeleton Rogue[]
The dead archer soldier, after becoming a skeleton, began hunting adventurers。
Family | Terrain | Time | Rarity | Weaknesses | Immunities | Abilities | Drops | Status Immunities |
---|---|---|---|---|---|---|---|---|
Common | Land | Nighttime | Common | Holy | Dark | Flurry | Bone | Bleeding |
Dark Mage[]
Dark wizards who learn powerful magic are uncommon monsters.
Family | Terrain | Time | Rarity | Follower | Weaknesses | Resistances | Abilities | Drops | Status Immunities |
---|---|---|---|---|---|---|---|---|---|
Magical | Land | Nighttime | Cryptid | Hellhound | Holy | Water, fire, Lightning, Earthen, Dark | Heal, Drain, Focus, Blizzard, Meteor, Quake, Storm, Nightmare, Shadow II | Dark Mage Hood, Dark Mage Robe, Darkstone | Bleeding |
Vampire[]
These terrors of the night seek out blood. How they get it will be up to yo.
Family | Terrain | Time | Rarity | Follower | Weaknesses | Abilities | Drops |
---|---|---|---|---|---|---|---|
Common | Land | Nighttime | Common | Bat | Holy | Drain | Count's Hood, Counts Garment, Red Gem, Silver, Darkstone |
Lesser Slaugh[]
Dark ghost-like creature who appear in darkness.
Family | Terrain | Time | Rarity | Weaknesses | Abilities | Drops |
---|---|---|---|---|---|---|
Common | Land | Nighttime | Rare | Holy | Sleep, Nightmare | Fogstone |
Wisp[]
Spirit-like creatures that float through the night air.
Family | Terrain | Time | Weather | Rarity | Resistances | Abilities | Drops |
---|---|---|---|---|---|---|---|
Magical | Land | Nighttime | Rain | Common | Physical | Spark 2 | Greater Wisp Staff |
Seaweed[]
Seaweed that has an offensive mind will use poison to attack.
Family | Terrain | Rarity | Abilities | Status Immunities |
---|---|---|---|---|
Common | Water | Common | Frost, Tremor, Poison | Bleeding, Burning |
Lizarr Knight[]
Stout reptile warrior who live near the rivers and lakes of Orna.
Family | Terrain | Rarity | Weaknesses | Resistances | Abilities | Drops |
---|---|---|---|---|---|---|
Lizarr | Water | Common | Lightning | Water, Fire | Charge, Lunge | Lizarr Armor,Lizarr Blade |
Lizarr Noble[]
Stout reptile noble who live near the rivers and lakes of Orna.
Family | Terrain | Rarity | Weaknesses | Resistances | Abilities | Drops |
---|---|---|---|---|---|---|
Lizarr | Water | Common | Lightning | Water, Fire | Charge, Lunge, Icestrike | Lizarr Blade, Lizarr Armor, Lizarr Leggings, Lizarr Boots, WaterStone |
Great Sprout[]
Great Sprout,s evolutionary version.Is Sprout,s final form.
Family | Terrain | Time | Rarity | Weaknesses | Abilities | Drops |
---|---|---|---|---|---|---|
Common | Dungeon | Daylight | Common | Fire, Earthen | Earthstrike, Osmostrike, Poison | Thorns, Wood |
Fallen Knight[]
A mercenary roaming the land in search of a worthy battle.
Family | Terrain | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|
Human | Land | Rare | Wolf | Lunge, Firestrike, Icestrike, Lightningstrike, Protection, Threaten | Fallen Knight's Axe, Arena Token |
Fallen Archmage[]
This lone Archmage uses his powerful magic to hold his own in Orna
Family | Terrain | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|
Magical | Land | Rare | Gnome | Outwill, Flame II, Frost II, Spark II, Drain, Tremor II | Fallen Archstaff, Arena Token |
Fallen Rogue[]
The Rogue is merciless foe whose swift strikes can quickly put an end to an enemy.
Family | Terrain | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|
Human | Land | Rare | Wolf | Fire Arrow, Ice Arrow, Doublecut, Exploit | Fallen Rogue's Bow, Arena Token |
Fallen Witch[]
charms and wiles to win any battle.
Family | Terrain | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|
Human | Land | Rare | Snake | Flame, Frost, Spark, Burn, Freeze, Magic Boost, Poison, Shock, Mindblast | Fallen Mage's Staff, Arena Token, Mandrake, Dayleaf |
Vampire[]
Event: The Hallowed
Family | Terrain | Rarity | Follower | Abilities | Drops |
---|---|---|---|---|---|
Undead horde | Land | Rare | N/A | Treat, Trick | Hardened Steel, Silver, Broken Statue, Count's Garment, Count's Hood, Chiroptera Remains, Perfect Baldur |