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Tier 1 MobsTier 2 MobsTier 4 MobsTier 5 MobsTier 6 MobsTier 7 MobsTier 8 MobsTier 9 MobsTier 10 MobsBosses

Tier 3 Mobs spawn starting at level 50. Tier 4 Mobs begin to spawn at level 75.

Zu[]

Zu

This bird of blue is no where near as bad as its pain in the ass cousin, the Crow.

Family Rarity Resistances Abilities Drops
Animal Common Earthen Exploit, Speed, Bleed Blue Feather

Blue Flame[]

Blue flame tier 3

Neither water nor fire can quench this Blue Flame.

Family Terrain Rarity Weaknesses Immunities Resistances Abilities Drops Status Immunities
Magical Land Common Lightning, Earth Water, fire Physical Firestrike, Flame II, Frost II, Icestrike Ruby Wand, Blue Dagger, Blue Wand, Red Dagger, Red Gem, Blue Gem Burning

Great Mimic[]

Great mimic tier 3

Defeating this faux chest in the wild can unlock some of the greatest treasures in Orna.

Family Terrain Rarity Immunity Resistances Abilities Drops
Mimic Land Cryptid Earthen, Fire, Lightning, Water, Dark, Holy Physical Great Heal, Poison, Battle Dance, Curse, Distortion Torch, Great Monster Remains, Lantern, Coin Purse, Crystal Eye, Steel, Mythril, Stone, Wood, Bone, Firestone, Waterstone, Earthstone, Runestone, Dragonite

Hellhound[]

Hellhound Tier 3

Hellhounds are hunting dogs from Balor, who soften up prey for their night masters.

Family Terrain Rarity Resistances Abilities Drops
Animal Land Common Dark Flame II Fur Coat, Hide

Jinn[]

Jinn tier 3

The only wish these Jinns grant, is the wish that you never crossed their path.

Family Terrain Rarity Resistances Abilities Drops
Common Land Rare Water, Lightning, Earth, Fire, Holy, Dark Mindblast, Distortion, Speed, Flame II, Frost II, Spark II Jinn's Staff

Ogre[]

Ogre tier 03

The brute has a face for radio.

Family Terrain Rarity Abilities Drops
Orc Land Common Charge, Tremor Wood, Stone, Ogre Axe

Vile Rat[]

Vile rat tier 3

The evolved version of the Rat, has a more fierce attack method.

Family Terrain Rarity Abilities Drops
Animal Land Common Bite, Scratch, Poison Hide

Walking Wood[]

Walking wood

The trees have come alive and they seek revenge.

Family Terrain Rarity Weaknesses Immunities Abilities Drops
Common Woods Common Fire Earthen Charge, Protection, Tremor II Earthstone, Wood

Draconian Rogue[]

Draco rogue tier 3

From lands east of Orna, the Draconian Rogue uses its skills and cunning to defeat its enemies.

Family Terrain Time Rarity Follower Abilities Drops
Draconian Forces Land Daylight Common Dog Focus, Bleed Draconian Sword, Draconian Cowl, Draconian Garb, Draconite

Draconian Acolyte[]

Draco acolyte tier 3

From lands east of Orna, the Draconian Acolyte is a brave warrior hell bent on destroying the heroes of Orna.

Family Terrain Time Rarity Follower Abilities Drops
Draconian Forces Land Daylight Common Dog Flame II, Frost II, Spark II, Quake Draconian Hood, Draconian Garb, Draconian Robe, Draconian Boots, Draconite

Evil Eyes[]

Eyes

These hideous formation of Eyes will haunt even the bravest warrior nightmares.

Family Terrain Time Rarity Immunities Abilities Drops
Common Land Daylight Rare Lightning Mindblast, Spark II Crystal Eye, Red Gem, Blue Gem, Green Gem

Golem[]

Golem tier 3

A towering stone monster with limited vision but a impenetrable stone skin. Only the most powerful Melee attacks can break its defenses.

Family Terrain Time Rarity Weaknesses Resistances Abilities Drops Status Immunities
Giant Land Daylight Common Fire, Lightning, Water, Dark, Holy Physical Tremor II Stone Petrified

Hobgoblin[]

Hobgoblin tier 3

Stronger than their goblin cousins, they wander the land of Orna waiting for unsuspecting travelers to fall victim to their prowess.

Family Terrain Time Rarity Abilities Drops
Goblin Land Daylight Common Firestrike, Icestrike Hobgoblin Armor, Hobgoblin Boots

Hobgoblin Mage[]

Hobgoblin mage 001

Well versed in spell, these Mages are a worthy adversary.

Family Terrain Time Rarity Abilities Drops
Goblin Land Daylight Common Outwill, Flame II, Frost II, Spark II Hobgoblin Armor, Hobgoblin Boots

Mythril Armor[]

Mythril armor tier 3

Empty vessels of powerful Mythril Armor that will be able to withstand many swords, daggers, bows, and hammers.

Family Terrain Time Rarity Weaknesses Resistances Abilities Drops
Common Land Daylight Common Fire, Water, Earthen, Lightning, Holy, Dark Physical Charge, Warcry, Fortify, Rampart, Mend Wall Mythril Helmet, Mythril Armor, Mythril Leggings, Mythril

Draugr[]

Draugr

The skin hasn't completely decayed, but it has gained life. It hopes that it can continue to fight in this state.

Family Terrain Time Rarity Weaknesses Abilities
Common Land Nighttime Common Earthen Bleed, Charge, Slash

Draugr Mage[]

Draugr mage

After gaining life, gain the knowledge of magic known before alive.

Family Terrain Time Rarity Weaknesses Abilities Drops
Magical Dark Nighttime Common Earthen Drain, Flame II, Frost II, Spark II, Tremor II Draugr Staff

Greater Demon[]

Greater demon

A powerful Demon that hails from the lands of Balor.

Family Terrain Time Rarity Weaknesses Immunities Abilities Drops
Common Land Nighttime Common Holy Dark Curse, Nightmare Darkstone

Grey Wolfman[]

Wolfman

Stronger than just a Wolfman, this beast claims its victims when the sun goes down.

Family Terrain Time Rarity Follower Abilities Drops
Animal Land Nighttime Common Wolf Bite, Lunge, Heal Hood of Wolves, Robe of Wolves, Wolfskin, Boots of Wolves, Hide, Leather, Silver

Imp[]

Imp-0

Dark Faeries who appear at night

Family Terrain Time Rarity Abilities Drops
Common Land Nighttime Common Heal, Curse Darkstone

Skeleton Warrior[]

Skeleton warrior tier 3

Proud soldier of Death's army.

Family Terrain Time Rarity Weaknesses Resistances Abilities Drops Status Immunities
Common Land Nighttime Common Holy Dark Shadow, Slash Sword and Shield, Hard Leather Armor, Hard Leather Boots, Bone Bleeding

Skeleton Rogue[]

Skeleton rogue tier 3

The dead archer soldier, after becoming a skeleton, began hunting adventurers。

Family Terrain Time Rarity Weaknesses Immunities Abilities Drops Status Immunities
Common Land Nighttime Common Holy Dark Flurry Bone Bleeding

Dark Mage[]

Skeleton mage 001

Dark wizards who learn powerful magic are uncommon monsters.

Family Terrain Time Rarity Follower Weaknesses Resistances Abilities Drops Status Immunities
Magical Land Nighttime Cryptid Hellhound Holy Water, fire, Lightning, Earthen, Dark Heal, Drain, Focus, Blizzard, Meteor, Quake, Storm, Nightmare, Shadow II Dark Mage Hood, Dark Mage Robe, Darkstone Bleeding

Vampire[]

Vampire tier 3

These terrors of the night seek out blood. How they get it will be up to yo.

Family Terrain Time Rarity Follower Weaknesses Abilities Drops
Common Land Nighttime Common Bat Holy Drain Count's Hood, Counts Garment, Red Gem, Silver, Darkstone

Lesser Slaugh[]

Lesser sluagh tier 3

Dark ghost-like creature who appear in darkness.

Family Terrain Time Rarity Weaknesses Abilities Drops
Common Land Nighttime Rare Holy Sleep, Nightmare Fogstone

Wisp[]

Wisp tier 3

Spirit-like creatures that float through the night air.

Family Terrain Time Weather Rarity Resistances Abilities Drops
Magical Land Nighttime Rain Common Physical Spark 2 Greater Wisp Staff

Seaweed[]

Seaweed

Seaweed that has an offensive mind will use poison to attack.

Family Terrain Rarity Abilities Status Immunities
Common Water Common Frost, Tremor, Poison Bleeding, Burning

Lizarr Knight[]

Lizard knight tier 03

Stout reptile warrior who live near the rivers and lakes of Orna.

Family Terrain Rarity Weaknesses Resistances Abilities Drops
Lizarr Water Common Lightning Water, Fire Charge, Lunge Lizarr Armor,Lizarr Blade

Lizarr Noble[]

Lizard noble tier 3

Stout reptile noble who live near the rivers and lakes of Orna.

Family Terrain Rarity Weaknesses Resistances Abilities Drops
Lizarr Water Common Lightning Water, Fire Charge, Lunge, Icestrike Lizarr Blade, Lizarr Armor, Lizarr Leggings, Lizarr Boots, WaterStone

Great Sprout[]

Cave Sprout

Great Sprout,s evolutionary version.Is Sprout,s final form.

Family Terrain Time Rarity Weaknesses Abilities Drops
Common Dungeon Daylight Common Fire, Earthen Earthstrike, Osmostrike, Poison Thorns, Wood

Fallen Knight[]

Fallen knight

A mercenary roaming the land in search of a worthy battle.

Family Terrain Rarity Follower Abilities Drops
Human Land Rare Wolf Lunge, Firestrike, Icestrike, Lightningstrike, Protection, Threaten Fallen Knight's Axe, Arena Token

Fallen Archmage[]

Fallen archmage new

This lone Archmage uses his powerful magic to hold his own in Orna

Family Terrain Rarity Follower Abilities Drops
Magical Land Rare Gnome Outwill, Flame II, Frost II, Spark II, Drain, Tremor II Fallen Archstaff, Arena Token

Fallen Rogue[]

Fallen rogue new

The Rogue is merciless foe whose swift strikes can quickly put an end to an enemy.

Family Terrain Rarity Follower Abilities Drops
Human Land Rare Wolf Fire Arrow, Ice Arrow, Doublecut, Exploit Fallen Rogue's Bow, Arena Token

Fallen Witch[]

Fallen witch new

charms and wiles to win any battle.

Family Terrain Rarity Follower Abilities Drops
Human Land Rare Snake Flame, Frost, Spark, Burn, Freeze, Magic Boost, Poison, Shock, Mindblast Fallen Mage's Staff, Arena Token, Mandrake, Dayleaf

Vampire[]

Vampire pale tier 3

Event: The Hallowed

Family Terrain Rarity Follower Abilities Drops
Undead horde Land Rare N/A Treat, Trick Hardened Steel, Silver, Broken Statue, Count's Garment, Count's Hood, Chiroptera Remains, Perfect Baldur
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