Specializations are sub-classes that you can select alongside a regular class under the Customize > Specialization menu. Specializations offer unique skills and a boost to stats. Specializations are unlocked once a player reaches level 50. The first specialization selected is free. However, unlike classes, switching between specializations costs Orn every time, regardless of whether you bought the specialization before. When switching specialization, you will lose the skills and stat bonuses of the previous specialization.
Specializations[]
Hunter[]
An agile warrior that can focus all might into strong physical attacks. Learns both offensive and survivability skills.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Stat Boost | Attack +5%
HP +10% |
- | - |
Arrowstorm | Bombard your opponent with many arrows. | 40 | 105 |
Remedy | Cures basic status ailment | 50 | 105 |
Full Bend | Causes critical damage and Breaks Defense | 100 | 115 |
Dragonslayer | Deals greater damage to Dragons | 100 | 120 |
Break Power | Deals damage proportional to the physical attack potential of an opponent | 40 | 125 |
Berserker[]
A ruthless warrior that seemingly fights without self preservation. Learns strong attacks and buffs.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Stat Boost | Attack +10%
Defense +2% HP -10% Magic Defense +2% |
- | - |
Berserk | Greatly boosts attack power but damages oneself over time | 70 | 100 |
Berserk II | Greatly boosts all stats but damages oneself over time | 120 | 120 |
Mighty Charge | Charge an opponent with all your might | 90 | 110 |
Desparation | Deals damage proportional to damage one has taken | 50 | 125 |
Guardian[]
An experienced fighter that specializes in fighting against the forces of magic. Learns anti-magic skills.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Stat Boost | HP +10%
Magic Def +5% |
- | - |
Lightning Wall | Protection from Lightning | 75 | 100 |
Earthen Wall | Protection from Earth | 75 | 100 |
Fire Wall | Protection from Fire | 75 | 100 |
Ice Wall | Protection from Water and Ice | 75 | 100 |
Dark Wall | Protection from Dark | 50 | 120 |
Holy Wall | Protection from Holy | 50 | 120 |
Prism Wall | Protection from all 4 basic elements | 120 | 125 |
Spellbreaker | Deals damage proportional to the magic potential of an opponent | 40 | 125 |
Scholar[]
A well educated magic user that deals extra damage when exploiting enemy weaknesses. Learns elemental imbuing spells that deal extra damage to those weak against it.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Stat Boost | Defense +3%
Mana +10% |
- | - |
Imbue Fire | Imbues your weapon with the power of Fire | 40 | 120 |
Flame III | Deals extra Fire damage to those weak to it | 60 | 100 |
Imbue Ice | Imbues your weapon with the power of Ice and Water | 40 | 120 |
Frost III | Deals extra Water damage to those weak to it | 60 | 100 |
Imbue Lightning | Imbues your weapon with the power of Lightning | 40 | 120 |
Spark III | Extra Lightning Damage to enemies weak to it | 60 | 100 |
Imbue Earthen | Imbues your weapon with the power of Earth | 40 | 120 |
Tremor III | Deals extra Earth damage to those weak to it | 60 | 100 |
Stargazer[]
An advanced magic user that can cast cosmic magic, capable of damaging and debuffing an opponent.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Stat Boost | Magic +5% | - | - |
Brightstar | Summon a bright star, with a chance of blinding your opponent. | 40 | 100 |
Comet | Summon a frozen comet, with a chance of freezing your opponent. | 40 | 110 |
Shooting Star | Summon a mighty star, with a chance of blinding or burning your opponent. | 100 | 120 |
Super Nova | Unstable cosmic magic that can deal immense damage, may damage caster | 120 | 125 |
Cleric[]
An advanced magic user that can cast healing and defensive spells. Learns healing and Holy magic.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Stat Boost | Defense +2%
HP +10% Magic Defense +2% |
- | - |
Miracle | Recovers 250 HP and temporarily boosts defences | 50 | 100 |
Holy Light | Deals Holy Damage and heals a percentage of damage dealt | 50 | 110 |
Remedy | Cures basic status ailments | 50 | 115 |
Dispel | Cures most status ailment | 75 | 125 |
Faith II | Deals great holy damage | 140 | 125 |
Update Needed.