Current Patch Edit

November 2018 Edit

Update 1.51.0 November 20th, 2018

  • Adjustments to new Tier 6 class stats
  • Added a counter for monster based quests
  • Fixed issues with gauntlet loadouts
  • Added option to abandon quests
  • Other bug fixes

Update 1.50.0 November 18th, 2018

  • Quests, NPCs, and lore
  • New classes: Blademaster, Battlemage, Grand Mystic
  • New Raid: Arthus
  • New followers
  • New gear and items
  • Items can now be stored in the Keep
  • Dungeons (world gauntlets) can now be found in the world
  • Inventory UI improvements
  • Area names can now be reported
  • Bug fixes

Update 1.36.0 November 6th, 2018

  • Fixed an issue when configuring loadouts on new accounts

Update 1.36.0 November 5th, 2018

  • Gauntlet improvements
  • Gauntlets are now available on a 6 hour cooldown
  • UI improvements
  • New monsters, bosses, and gear
  • Kingdoms can now have their King changed
  • Raids no longer require Kingdom gold
  • Bug fixes

Previous Patches Edit

October 2018 Edit

Update 1.35.0, October 29th, 2018

  • Gauntlets
  • New monsters and gear
  • Misc bug fixes and improvements

Update 1.34.3, October 24th, 2018

  • Fixed HP/mana bar display issues

Update 1.34.2, October 23rd, 2018

  • Fixed HP/mana display issues when using loadouts 

Update 1.34.1, October 21st, 2018

  • Fixed issue with gear loadout selection

Update 1.34.0, October 21st, 2018

  • Gear and spell loadouts (world,PvP, raids)
  • New Item: the Affinity Candle, which allows players to seed only their tier of monsters
  • New UI for area control
  • Added Super potions
  • Boss Balance adjustments
  • Raids now give all participants XP
  • Misc other improvements

Update 1.33.0, October 14th, 2018

  • New class: The Majestic
  • New raid: Fomor
  • New boss and monsters
  • Adjustments to Kingdom matchmaking
  • Added an attack log to raids
  • Misc bug fixes and improvements

Update 1.32.0, October 4th, 2018

  • Added Pendants that grant status immunity
  • Added max amount of gold won in arena
  • Fixed an issue where clan wars did not contribute to the ranking as much
  • Added option to allow autoheal to consume more potions than may be needed
  • Adjusted the polymath achievement so it no longer requires purchasable classes
  • Misc tweaks and bug fixes

September 2018 Edit

Update 1.31.0, September 30th, 2018

  • Raids, raid weapons, and equipment
  • Improvements to kingdom management
  • Kingdoms can no longer be destroyed while at war
  • Kingdoms now have a level
  • Tier 9(level cap increased to 225)
  • Bug fixes and improvements.

Update 1.30.0, September 24th, 2018

  • Kingdom Wars
  • New monsters and content
  • Misc tweaks and bugs fixes

Update 1.29.0, September 13th, 2018

  • Initial release of Kingdoms(guilds) Players can join and create Kingdoms, then claim land an gold for it. More to come...
  • A few new monsters and a boss
  • Dex now accounts for a chance to hit as well as a chance to miss

Update 1.28.0, September 8th, 2018

  • Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited)
  • Buildings now cost materials and are now constructed from the area UI
  • Gold in the keep now converts to daily income
  • Shrines can now be purchased from the shop
  • A faction reset can now be purchased from the shop
  • Damage indicators now use colour to identify element weaknesses/strengths
  • Other misc tweaks and bug fixes

Update 1.27.0, September 2nd, 2018

  • New Subclass: the Berserker
  • Unstable Magic now deals more damage, but can self damage/debuff
  • Bug fixes regarding GPS services and location detecting

August 2018 Edit

Update 1.26.1, August 26th, 2018

  • [Meta] Fixed issue where the player would not be notified of a new update

Update 1.26.0, August 23rd, 2018

  • Arena overhaul
    • Battling in the arena no longer steals gold from opponents
    • Winning in the arena gives access to unique items, gear, and materials
    • The arena now requires the use of tokens to battle (every player will be given 10 with this update)
  • Owned buildings can be moved/relocated
  • The skill menu now allows sorting
  • Full Bend and Dragonslayer now do more damage

Update 1.25.1, August 21st, 2018

  • Subclasses can now be changed
  • Added stat breakdowns for subclasses
  • Slight balance adjustments to some spells
  • Bug fixes

Update 1.25.0, August 20th, 2018

  • Added character subclasses (must be level 100)
  • Removed compass option to address memory issues and softlocks
  • UI updates, including new character menu and effects
  • Autoheal can now be used by holding the quick item button
  • New spells and new mechanics for multi damage skills
  • Bug fixes

Update 1.24.0, August 11th, 2018

  • Tier 8 monsters and gear
  • Improved gear stat display in inventory and shop menus

Update 1.23.0, August 8th, 2018

  • New weapons and armor
  • Monsters will now seed at your tier more frequently
  • New building type: the Inn/Tavern
  • Misc bug fixes & improvements

Update 1.22.0, August 2nd, 2018

  • New boss, weapons, and content
  • Improved the area icon for areas in which you own
  • Added some new alternative sprites
  • Added resource gathering points to the map
  • Other bug fixes and improvements

July 2018 Edit

Update 1.21.5, July 31st, 2018

  • Fixed some map projection & drifting issues
  • Other bug fixes

Update 1.21.4, July 30th, 2018

  • Addressed some sprite "drifting" issues on the map
  • Fixed the compass
  • Forced a cache bust on the map data (to prevent blank screens some players are experiencing)

Update 1.21.3, July 29th, 2018

  • Removed +/- counters from Keep dialogs
  • Fixed some map jankiness

Update 1.21.2, July 29th, 2018

  • Performance & battery usage: reduced accelerometer polling
  • Purchased sprites can now be used by specialized classes

Update 1.21.1, July 29th, 2018

  • Fixed alpha level on some monster sprites
  • Fixed some map issues

Update 1.21.0, July 29th, 2018

  • Added purchasable sprite packs to customize your character's appearance
  • The map can now rotate with your device's compass
  • Added the ability to rename followers
  • Misc content, bug fixes, and improvements

Update 1.21.1 July 29th, 2018

  • Fixed alpha level on some monster sprites
  • Fixed some map issues

Update 1.21.2 July 29th, 2018

  • Performance & battery usage: reduced accelerometer polling
  • Purchased sprites can now be used by specialized classes
  • Bug fixes

Update 1.21.3 July 29th, 2018

  • Removed +/- counters from Keep dialogs
  • Fixed some map jankiness

Update 1.21.4 July 30th, 2018

  • Addressed some sprite "drifting" issues on the map
  • Fixed the compass
  • Forced a cache bust on the map data (to prevent blank screens some players are experiencing)

Update 1.20.0 July 23rd, 2018

  • Orna is now available in areas of Europe, Australia/Oceania, and South America
  • Quick heal menu now only contains healing items and requires a long press
  • Dragoon's passive (now "Slayer") now scales stats with bosses defeated
  • Bug fixes & misc improvements

Update 1.19.2 July 19th, 2018

  • Fixed an issue where the UI may become unresponsive when claiming areas

Update 1.19.1 July 18th, 2018

  • Shrines now last longer
  • Equipment is now saved when switching classes
  • Bug fixes

Update 1.19.0 July 17th, 2018

  • New monsters and items
  • The keep now holds more gold
  • Shrines can no longer stack
  • UI improvements to counters and confirmation buttons
  • Misc bug fixes and changes

Update 1.18.0 July 11th, 2018

  • New bosses, items, and monsters
  • Added options to auto-dismantle monster drops
  • Berserk monsters now become non-berserk if not defeated for some time
  • Added an option to hide your shop from the public
  • Added a few sorting options to the inventory screen
  • New rewards
  • Misc bug fixes and improvements

Update 1.18.1 July 12th, 2018

  • Added -5/+5 buttons to quantity selectors
  • Fixed an issue where locked items would not show the (L) indicator

Update 1.17.0 July 7th, 2018

  • New spells
  • Higher tier class adjustments & balancing
  • New sprites for some classes
  • Increased item sell limit to 100 items
  • Increased item buy limit to 1000 items
  • Improved some higher tier gear
  • Quality-of-life improvements
  • Misc bug fixes & improvements

Update 1.17.1 July 7th, 2018

  • Fixed an issue when purchasing followers from bestiaries

Update 1.16.0 July 3rd, 2018

  • New bosses, items, spells, classes, and class sprites
  • Fixed the button swappiness while in battle
  • Buffs and debuffs are now displayed more clearly in battle
  • Added a "Traveler's pack" for new players (one time purchase)
  • Valkyrie/Paladin skill adjustments
  • Removed the ability to start battles with nearby travelers
  • Taking areas no longer steals gold
  • Bug fixes and misc improvements

June 2018 Edit

Update 1.15.0 June 24th, 2018

  • New boss, monsters, and items
  • Elemental armor
  • Increased the party limit to 6 players
  • Battle menu adjustments: the last used skill is now saved
  • Guts and Auto have been removed and replaced with a "Defend" option
  • Small balance adjustments
  • Misc bug fixes and improvements

Update 1.14.0 June 17th, 2018

  • Dukes now have persistent HP, per area owned
  • New spell icons and fx
  • Elemental weapons now cause debuffs when using attack skills
  • Stronger location tampering detection + account flagging
  • Adjusted the visible range
  • Performance improvements
  • Origin towns can now be changed weekly
  • Misc bug fixes and improvements

Update 1.13.0 June 12th, 2018

  • Rebalanced upgraded item stats
  • Added new bosses
  • Added Monster Remains: A new item that spawns a boss in your area
  • Added more information about specialization classes
  • Gave the Warlock a beard
  • Added new equipment
  • Panacea now cures all status effects
  • The Earthen element can now break opponent defenses
  • Monsters now "walk" more often
  • Misc bug fixes and improvements

Update 1.12.0 June 9th, 2018

  • New monsters and items
  • New specialization class: the Warlock
  • Fixed an issue where the "Destroy" button showed for Blacksmiths you did not own (it didn't do anything though)
  • Adjusted the upgrade bonus and cost of boss weapons
  • New battle background for water based monsters
  • Fixed an issue where "Step" passives could appear to overflow HP/mana
  • Keeps can now hold more gold
  • Blacksmiths now show the stat bonuses of upgrades
  • Adjusted the area in which shops can be created
  • Misc UI tweaks and bug fixes

Update 1.11.1 June 5th, 2018

  • Added a secondary accessory slot
  • You can now destroy buildings you have built
  • Misc UI tweaks
  • Small balance and performance improvements

Update 1.11.0 June 2nd, 2018

Reddit Thread

  • The Keep: A new building type that allows players to store gold and followers
  • Added a leaderboard to show the top 100 players
  • Items can now be dismantled in bulk
  • Added an option to reduce game and battle animations
  • Added an option to change the menus to a "dark" mode
  • Added passive abilities to higher tier and faction classes
  • Building upgrades now cost gold
  • Non-magic abilities will now use the player's weapon element
  • Misc bug fixes and improvements

May 2018 Edit

Update 1.10.0 May 28th, 2018

Reddit Thread

  • Added passive skills to most classes
  • Equipment/skills menu overhaul
  • Decreased the blacksmith's upgrade times
  • Balance improvements to melee classes
  • Added new monsters, items, and weapons
  • Added "Specialization" classes to the Orn shop: existing classes with different aesthetics and tweaked skill trees
  • Bug fixes and UI improvements

Update 1.9.1 May 27th, 2018

Reddit Thread

  • Re-balanced mage class HP
  • Slightly boosted warrior and thief class attack and magic defense stats
  • Fixed an issue where auto heal may use elixirs
  • Fixed an issue where the Orn shop's "Mysterious chest" may yield sub par items
  • Typos

Update 1.9.0 May 26th, 2018

Reddit Thread

  • Balance patch: decreased the damage potential of most spells
  • New building types + sprites: the Bestiary and the Blacksmith
  • Added an auto-heal option to the quick item menu
  • Improvements to the Arena matchmaking system
  • Party bonus: you will now receive a stat bonus when playing closely with your party
  • Orn shop improvements
  • Players can no longer run in the Arena

Update 1.8.0 May 22nd, 2018

Reddit Thread

  • Player genders and class streamlining to support them
  • Added an option to show monster levels on the map
  • Items can now be dismantled for a single material
  • Shrines and chests now appear more often
  • Prevented players from exploiting "The Traveler" reward
  • Other small improvements and bug fixes