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The ancient elves believed they could break the traditions of elemental alignment, but never quite succeeded.
Deities, relics of this time, utilize unstable elemental affinities to gain both protection, and weakness, to the elements.
These skilled warriors can wield any weapon or piece of equipment found.

Skills[]

Skill Info Mana Cost Level Learned
Viperseal Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Viperstrike Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Sacreseal Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Sacrestrike Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Gloomseal Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Gloomstrike Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Lostseal Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Loststrike Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. 120 225
Viperseal II Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Viperstrike II Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Sacreseal II Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Sacrestrike II Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Gloomseal II Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Gloomstrike II Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Lostseal II Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Loststrike II Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. 180 235
Ultima Deals mixed damage of all elements, dealing extra damage to those weak against any element. Requires 2 turns in battle. 360 245
Ultima II Deals mixed damage of all elements, dealing extra damage to those weak against any element. Requires 3 turns in battle. 400 250

Abilities[]

Name Description
The Deity Deific Channel may be automatically cast while in battle.
Demigod You become more powerful as your HP and mana decrease in battle.
Unstable Omnimancy You have abandoned the traditions of the elements. For every turn in battle, you may be resistant, weak or immune to some elements.
Mana Siphon There is a high chance that a skill or spell may not consume mana.
Second chance You have a chance to escape falling in battle.
Steadfast II You are less likely to be afflicted with a status condition.

Skins[]

Work in progress

Classes
Tier 1 WarriorMageThief
Tier 2 KnightPaladinArchmageRogue
Tier 3 SorcererCenturionBattle Master
Tier 4 SpellswordMysticAdept
Tier 5 DruidDragoonMajestic
Tier 6 BattlemageGrand MysticBlademaster
Tier 7 ArchdruidDragon KnightMajistrate
Tier 8 Atlas VanguardNekromancerArcanicFreyrTaranis
Tier 9 TitanguardOmnimancerNyxBahamutHigh Taranis
Tier 10 GilgameshHereticRealmshifterBeowulfDeity
Premium Classes
Frost MageLegionnaireRoyal GuardRune KnightScorcherStorm KnightWandererWarlock ConjurorPhalanxWarlordAugurGladiatorRuneblade
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