The ancient elves believed they could break the traditions of elemental alignment, but never quite succeeded.
Deities, relics of this time, utilize unstable elemental affinities to gain both protection, and weakness, to the elements.
These skilled warriors can wield any weapon or piece of equipment found.
Skills[]
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Viperseal | Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Viperstrike | Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Sacreseal | Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Sacrestrike | Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Gloomseal | Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Gloomstrike | Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Lostseal | Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Loststrike | Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for one turn. | 120 | 225 |
Viperseal II | Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Viperstrike II | Deals massive dragon damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Sacreseal II | Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Sacrestrike II | Deals massive holy damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Gloomseal II | Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Gloomstrike II | Deals massive dark damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Lostseal II | Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Loststrike II | Deals massive arcane damage and absorbs a small amount of HP from damage dealt. Grants ward for 2 turns. | 180 | 235 |
Ultima | Deals mixed damage of all elements, dealing extra damage to those weak against any element. Requires 2 turns in battle. | 360 | 245 |
Ultima II | Deals mixed damage of all elements, dealing extra damage to those weak against any element. Requires 3 turns in battle. | 400 | 250 |
Abilities[]
Name | Description |
---|---|
The Deity | Deific Channel may be automatically cast while in battle. |
Demigod | You become more powerful as your HP and mana decrease in battle. |
Unstable Omnimancy | You have abandoned the traditions of the elements. For every turn in battle, you may be resistant, weak or immune to some elements. |
Mana Siphon | There is a high chance that a skill or spell may not consume mana. |
Second chance | You have a chance to escape falling in battle. |
Steadfast II | You are less likely to be afflicted with a status condition. |
Skins[]
Work in progress
Classes | |
---|---|
Tier 1 | Warrior • Mage • Thief |
Tier 2 | Knight • Paladin • Archmage • Rogue |
Tier 3 | Sorcerer • Centurion • Battle Master |
Tier 4 | Spellsword • Mystic • Adept |
Tier 5 | Druid • Dragoon • Majestic |
Tier 6 | Battlemage • Grand Mystic • Blademaster |
Tier 7 | Archdruid • Dragon Knight • Majistrate |
Tier 8 | Atlas Vanguard • Nekromancer • Arcanic • Freyr • Taranis |
Tier 9 | Titanguard • Omnimancer • Nyx • Bahamut • High Taranis |
Tier 10 | Gilgamesh • Heretic • Realmshifter • Beowulf • Deity |
Premium Classes | |
Frost Mage • Legionnaire • Royal Guard • Rune Knight • Scorcher • Storm Knight • Wanderer • Warlock Conjuror • Phalanx • Warlord • Augur • Gladiator • Runeblade |