When you begin Orna, you have your choice between three starting classes. You get your first class choice for free. Your choices are Mage, Warrior, or Thief. After choosing, all other starting classes cost Orn. You may freely switch between classes you have unlocked with Orn at any time for no additional fee and use the skills you've learned from unlocked classes. However, classes are restricted by what kind of gear they can wear. There are no prerequisite classes, so a Mage could become a Rogue, for example.
All classes have male and female versions. Everything about the two versions is the same; only the name and the sprite may change. You can change your gender from the "Customize character" menu for free at any time. Tier 2 (★★) and higher classes have passive skills.
Warrior Classes
Warrior(Tier 1)
A melee class who favors physical attacks and brute strength over magic. Can wield most weapons and armor.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Charge | Hurl your body into the enemy causing extra damage | 20 | 5 |
Lunge | Run at your enemy with your weapon extended for a 50% critical chance | 25 | 15 |
Warcry | Boosts attack power | 30 | 20 |
Knight/Knightess(Tier 2)
A fighting class that favors defense and HP over magic and skills. Can wield heavier armor and weapons. Cost: 10,000 orns
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
HP Regen(passive) | Slowly regain HP | n/a | n/a |
Protection | Boosts physical defense | 30 | 20 |
Threaten | Decreases the opponents attack power | 30 | 40 |
Centurion(Tier 3)
A warrior trained in the art of defensive techniques. This class favors skills that allow them to outlast the opponent. Cost: 100,000 Orns
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
HP Regen(passive) | Slowly regain HP | n/a | n/a |
HP Step(passive) | Regain HP with each step you take | n/a | n/a |
Barrier | Boosts physical and magic defense | 60 | 50 |
Protection II | Greatly boosts physical defense | 50 | 60 |
Mage Classes
Mage(Tier 1)
A skilled individual who favors magic over strength. Can wield staves and robes.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Bolt | Deals light (non elemental)magic damage | 5 | 1 |
Flame | Deals light fire damage | 5 | 3 |
Frost | Deals light ice damage | 10 | 5 |
Spark | Deals light lightning damage | 10 | 10 |
Tremor | Deals light earthen damage | 10 | 10 |
Flame II | Deals moderate fire damage | 40 | 30 |
Frost II | Deals moderate ice damage | 40 | 35 |
Spark II | Deals moderate lightning damage | 40 | 40 |
Tremor II | Deals moderate earthen damage | 40 | 45 |
Archmage(Tier 2)
A powerful mage who further favors magic over all else. Can wield archistaffs and robes. Cost: 10,000 Orn.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Mana Regen(passive) | Slowly regain Mana | n/a | n/a |
Magic Boost | Boosts magic power | 30 | 20 |
Magic Shield | Boosts magic defense | 30 | 20 |
Drain | Drain a moderate amount of health | 50 | 40 |
Mute | Decreases the opponents magic power | 30 | 40 |
Meteor | Deals great fire damage | 75 | 50 |
Blizzard | Deals great ice damage | 75 | 55 |
Storm | Deals great lightning damage | 75 | 60 |
Quake | Deals great earthen damage | 75 | ? |
Sorcerer/Sorceress(Tier 3)
An even more powerful mage who practices magic of dark and light. Can wield archistaffs and robes. Cost: 100,000 Orns.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Mana Regen(passive) | Slowly regains mana | n/a | n/a |
Mana Step(passive) | Regains mana with each step | n/a | n/a |
Magic Shield | Greatly boosts magic defense | 50 | 50 |
Outwill | Decreases the opponents magic defense | 50 | 60 |
Nightmare | Deals great dark damage | 90 | 80 |
Holy | Deals great holy damage | 90 | 90 |
Inferno | Unstable magic that can deal massive fire damage, but may damage or burn its caster | 90 | 100 |
Glacier | Unstable magic that can deal massive ice damage, but may damage or freeze its caster | 90 | 105 |
Fulmination | Unstable magic that can deal massive lightning damage, but may damage or paralyze its caster | 90 | 110 |
Cataclysm | Unstable magic that can deal massive earthen damage, but may damage or stun its caster | 90 | 110 |
Thief Classes
Thief(Tier 1)
A tricky fighting class that favors speed and damage over defense. Can wield daggers, bows, and some swords.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Slash | Deals extra damage and may cause bleeding | 10 | 5 |
Bleed | Attack with a good chance of a critical hit. May cause bleeding | 15 | 15 |
First Aid | Recover 100 health points | 25 | 20 |
Poison | 90% chance to poison an enemy, causing 5% damage per turn | 25 | 20 |
Smoke Bomb | 90% chance to blind an enemy, making them more likely to miss attacks. | 25 | 30 |
Rogue(Tier 2)
A fighter well versed in various weaponry. Can wield daggers bows and some swords. Cost: 10,000 orns
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Gold Bonus(passive) | extra gold at the end of each battle | n/a | n/a |
Poisonstrike | Attack with a chance of causing poison | 30 | 30 |
Fire Arrow | Light an arrow aflame and attack the enemy. 25% chance of causing an opponent to burn | 25 | 40 |
Exploit | Decreases the opponent physical defense | 30 | 40 |
Ice Arrow | Freeze an arrow and attack. 25% chance to freeze an opponent | 25 | 45 |
Doublecut | Swiftly attack twice, dealing up to double damage | 15 | 70 |
Speed | Boost dexterity | 40 | 75 |
Flurry | Bombard your opponent with multiple arrows, possible breaking their defenses in the act. | 25 | 80 |
Stun Dart | 90% chance to stun an opponent | 50 | 90 |
Sleep Dart | 75% chance to cause an opponent to fall asleep | 50 | 100 |
Tricut | Swiftly attack thrice, dealing up to triple damage | 25 | 110 |
Battlemaster(Tier 3)
A highly skilled warrior that favors attack power over all else. This class can wield any weapon or piece of equipment found, but has lower base stats. Cost: 100,000 orns
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Gold Bonus(passive) | Extra gold at the end of each battle | n/a | n/a |
Critical Hits(passive) | Increases chance of a critical hit | n/a | n/a |
Battledance | 25% chance per stat to boost a stat | 50 | 50 |
Non-base Classes
Paladin/Valkyrie(Tier 2)
An elite warrior who decides who may fall and those who may live in battle. Can wield heavier armor an weapons and practices elemental attacks.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Critical Hits(passive) | Increases chance of critical hit | n/a | n/a |
Firestrike | Light your weapon aflame and attack the enemy | 25 | 30 |
Icestrike | Freeze your weapon and attack the enemy | 25 | 35 |
Lightningstrike | Electrify your weapon and attack the enemy | 25 | 40 |
Earthstrike | Attack the enemy with earthen power | 25 | 40 |
Darkstrike | Imbue your weapon with the occult and attack the enemy | 35 | 50 |
Holystrike | Purify your weapon and attack the enemy | 35 | 60 |
Osmostrike | Attack, healing yourself in the process | 40 | 75 |
Omnistrike | Strike hard with the chance of weakening your opponent's attack or defenses | 75 | 90 |
Spellsword(Tier 4)
A hybrid class that mixes defense and magic. Can wield equipment of both the Knight and Mage. Cost:250,000 orns.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
HP Step(passive) | Gain HP with each step | n/a | n/a |
Mana Step(passive) | Gain Mana with each step | n/a | n/a |
Mystic(Tier 4)
A hybrid class that mixes dexterity and magic. Can wield equipment of both the Rogue and Mage. Cost 250,000 orns.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
HP Step(passive) | Gain HP with each step | n/a | n/a |
Mana Step(passive) | Gain Mana with each step | n/a | n/a |
Adept(Tier 4)
A hybrid class that favors all but magic. Can wield equipment of both the Rogue and Knight. Cost 250,000 orns.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
HP Step(passive) | Gain HP with each step | n/a | n/a |
Dragoon/Dragoness(Tier 5)
One who rides with dragons. Can wield any piece of equipment they chose. Cost 500,000 orns.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Slayer(passive) | Stats increase with every boss kill. Lasts 6 hours with each boss kill. (5 kills to max) | n/a | n/a |
Blightstrike | Strike hard with the chance of causing blight | 75 | 100 |
Flare | Deals great dragon damage | 80 | 100 |
Wyvern Speed | Move like a dragon. Improves both dex and magic power | 60 | 110 |
Dragon Breath | Breath of a dragon | 90 | 120 |
Vengeance | Deals damage according to the amount of bosses on has recently conquered | 75 | 125 |
Flare II | Unstable magic that can deal greater dragon damage, but may damage its caster | 100 | 130 |
Druid(Tier 5)
A powerful magician skilled in the art of taming beast. Can wield any piece of equipment they chose. Cost 500,000 orns.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Beast Mode(passive) | Stats increase with every mob kill. Lasts one hour after last mob kill. (Maxes at 25-30) | n/a | n/a |
Blast | Deals moderate non-elemental damage with the potential to hinder the opponent attack power | 60 | 100 |
Mimic's Mischief | Summon a Mimic. Beware | 60 | 105 |
Bear's Might | Summon the power of a great bear. Greatly boosts attack power at the expense of your defenses. | 60 | 110 |
Golem's Fortitude | Summon the power of a Golem. Greatly boosts defenses at the expense of attack power | 60 | 110 |
Jinn's Talent | Summon the power of a Jinn. Greatly boost magic power at the expense of your defenses | 60 | 110 |
Wisp's Heal | Recover 300 health points and cure common statuses | 50 | 120 |
Blast II | Deals great non-elemental damage with the potential to hinder an opponents attack power | 80 | 120 |
Sorrow | Deals damage according to the amount of monsters one has recently slain | 75 | 125 |
Wyvern's Wrath | Summon a Wyvern to swiftly attack twice. May cause blight | 22 | 130 |
Majestic(Tier 5)
A royal servant to the kingdom of Annwn, skilled in elemental offense. Can wield any piece of equipment they choose.
Skill | Info | Mana Cost | Level Learned |
---|---|---|---|
Eternal Light(Passive) | You forever emit an eternal light, attracting more monster to you | n/a | n/a |
Firestrike II | Light your weapon aflame and attack the enemy | 75 | ? |
Icestrike II | Freeze your weapon and attack the enemy | 75 | ? |
Earthstrike II | Attack the enemy with Earthen power | 75 | ? |
Lightningstrike II | Electrify you weapon and attack the enemy | 75 | ? |
Darkstrike II | Imbue your weapon with occult and attack the enemy | 80 | ? |
Holystrike II | Purify your weapon and attack the enemy | 80 | ? |
Osmostrike II | Attack, healing yourself in the process | 80 | ? |
Omnistrike II | Strike hard with a chance of weakening your opponent's attack or defenses | 90 | ? |
Purchased Classes
For the cost of $9.99, players are able to buy these classes at any time. Some of these classes are faction based, and each faction has one special class associated with it. All of the purchased classes are Tier 2. Each class adds an extra skill slot. The purchased classes have the same skills as their base classes.
Image | Class | Base Class | Passive | Faction |
---|---|---|---|---|
Frost Mage |
Mage | XP Step
Mana Step |
FrozenGuard | |
Scorcher |
Rogue | Gold Bonus
XP Step |
Knights of Inferno | |
Legionnaire |
Knight | XP Step
HP Step |
Earthen Legion | |
Storm Knight/Storm Valkerie |
Paladin | XP Step
Crtical Hit Up |
Stormforce | |
Rune Knight/Rune Knightess |
Knight | Critical Hit Up
Mana Step |
none | |
Warlock |
Mage | Mana Regen
Mana Step |
none | |
Wanderer/Wanderess |
Rogue | XP Step | none | |
Royal Guard |
Knight | Mana Step
XP Step |
none |