Orna RPG Wiki
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When you begin Orna, you have your choice between three starting classes. You get your first class choice for free. Your choices are Mage, Warrior, or Thief. After choosing, all other starting classes cost Orn. You may freely switch between classes you have unlocked with Orn at any time for no additional fee and use the skills you've learned from unlocked classes. However, classes are restricted by what kind of gear they can wear. There are no prerequisite classes, so a Mage could become a Rogue, for example.

All classes have male and female versions. Everything about the two versions is the same; only the name and the sprite may change. You can change your gender from the "Customize character" menu for free at any time. Tier 2 (★★) and higher classes have passive skills.

Warrior Classes

Warrior(Tier 1)

Default m-1
Default f

A melee class who favors physical attacks and brute strength over magic. Can wield most weapons and armor.

Skill Info Mana Cost Level Learned
Charge Hurl your body into the enemy causing extra damage 20 5
Lunge Run at your enemy with your weapon extended for a 50% critical chance 25 15
Warcry Boosts attack power 30 20

Knight/Knightess(Tier 2)

1 m
1 m

A fighting class that favors defense and HP over magic and skills. Can wield heavier armor and weapons. Cost: 10,000 orns

Skill Info Mana Cost Level Learned
HP Regen(passive) Slowly regain HP n/a n/a
Protection Boosts physical defense 30 20
Threaten Decreases the opponents attack power 30 40

Centurion(Tier 3)

1 m-0
1 f

A warrior trained in the art of defensive techniques. This class favors skills that allow them to outlast the opponent. Cost: 100,000 Orns

Skill Info Mana Cost Level Learned
HP Regen(passive) Slowly regain HP n/a n/a
HP Step(passive) Regain HP with each step you take n/a n/a
Barrier Boosts physical and magic defense 60 50
Protection II Greatly boosts physical defense 50 60

Mage Classes

Mage(Tier 1)

Mage f
Mage f

A skilled individual who favors magic over strength. Can wield staves and robes.

Skill Info Mana Cost Level Learned
Bolt Deals light (non elemental)magic damage 5 1
Flame Deals light fire damage 5 3
Frost Deals light ice damage 10 5
Spark Deals light lightning damage 10 10
Tremor Deals light earthen damage 10 10
Flame II Deals moderate fire damage 40 30
Frost II Deals moderate ice damage 40 35
Spark II Deals moderate lightning damage 40 40
Tremor II Deals moderate earthen damage 40 45

Archmage(Tier 2)

Archmage m
Archmage f-0

A powerful mage who further favors magic over all else. Can wield archistaffs and robes. Cost: 10,000 Orn.

Skill Info Mana Cost Level Learned
Mana Regen(passive) Slowly regain Mana n/a n/a
Magic Boost Boosts magic power 30 20
Magic Shield Boosts magic defense 30 20
Drain Drain a moderate amount of health 50 40
Mute Decreases the opponents magic power 30 40
Meteor Deals great fire damage 75 50
Blizzard Deals great ice damage 75 55
Storm Deals great lightning damage 75 60
Quake Deals great earthen damage 75 ?

Sorcerer/Sorceress(Tier 3)

Black mage m
Default f-0

An even more powerful mage who practices magic of dark and light. Can wield archistaffs and robes. Cost: 100,000 Orns.

Skill Info Mana Cost Level Learned
Mana Regen(passive) Slowly regains mana n/a n/a
Mana Step(passive) Regains mana with each step n/a n/a
Magic Shield Greatly boosts magic defense 50 50
Outwill Decreases the opponents magic defense 50 60
Nightmare Deals great dark damage 90 80
Holy Deals great holy damage 90 90
Inferno Unstable magic that can deal massive fire damage, but may damage or burn its caster 90 100
Glacier Unstable magic that can deal massive ice damage, but may damage or freeze its caster 90 105
Fulmination Unstable magic that can deal massive lightning damage, but may damage or paralyze its caster 90 110
Cataclysm Unstable magic that can deal massive earthen damage, but may damage or stun its caster 90 110

Thief Classes

Thief(Tier 1)

Thief m
Thief f

A tricky fighting class that favors speed and damage over defense. Can wield daggers, bows, and some swords.

Skill Info Mana Cost Level Learned
Slash Deals extra damage and may cause bleeding 10 5
Bleed Attack with a good chance of a critical hit. May cause bleeding 15 15
First Aid Recover 100 health points 25 20
Poison 90% chance to poison an enemy, causing 5% damage per turn 25 20
Smoke Bomb 90% chance to blind an enemy, making them more likely to miss attacks. 25 30

Rogue(Tier 2)

Rogue m-0
Rogue f-0

A fighter well versed in various weaponry. Can wield daggers bows and some swords. Cost: 10,000 orns

Skill Info Mana Cost Level Learned
Gold Bonus(passive) extra gold at the end of each battle n/a n/a
Poisonstrike Attack with a chance of causing poison 30 30
Fire Arrow Light an arrow aflame and attack the enemy. 25% chance of causing an opponent to burn 25 40
Exploit Decreases the opponent physical defense 30 40
Ice Arrow Freeze an arrow and attack. 25% chance to freeze an opponent 25 45
Doublecut Swiftly attack twice, dealing up to double damage 15 70
Speed Boost dexterity 40 75
Flurry Bombard your opponent with multiple arrows, possible breaking their defenses in the act. 25 80
Stun Dart 90% chance to stun an opponent 50 90
Sleep Dart 75% chance to cause an opponent to fall asleep 50 100
Tricut Swiftly attack thrice, dealing up to triple damage 25 110

Battlemaster(Tier 3)

Default m-2
Default f-1

A highly skilled warrior that favors attack power over all else. This class can wield any weapon or piece of equipment found, but has lower base stats. Cost: 100,000 orns

Skill Info Mana Cost Level Learned
Gold Bonus(passive) Extra gold at the end of each battle n/a n/a
Critical Hits(passive) Increases chance of a critical hit n/a n/a
Battledance 25% chance per stat to boost a stat 50 50

Non-base Classes

Paladin/Valkyrie(Tier 2)

Paladin
Valkyrie f

An elite warrior who decides who may fall and those who may live in battle. Can wield heavier armor an weapons and practices elemental attacks.

Skill Info Mana Cost Level Learned
Critical Hits(passive) Increases chance of critical hit n/a n/a
Firestrike Light your weapon aflame and attack the enemy 25 30
Icestrike Freeze your weapon and attack the enemy 25 35
Lightningstrike Electrify your weapon and attack the enemy 25 40
Earthstrike Attack the enemy with earthen power 25 40
Darkstrike Imbue your weapon with the occult and attack the enemy 35 50
Holystrike Purify your weapon and attack the enemy 35 60
Osmostrike Attack, healing yourself in the process 40 75
Omnistrike Strike hard with the chance of weakening your opponent's attack or defenses 75 90

Spellsword(Tier 4)

Spellsword m-0
Default f-2

A hybrid class that mixes defense and magic. Can wield equipment of both the Knight and Mage. Cost:250,000 orns.

Skill Info Mana Cost Level Learned
HP Step(passive) Gain HP with each step n/a n/a
Mana Step(passive) Gain Mana with each step n/a n/a

Mystic(Tier 4)

Mystic m-0
Default f-3

A hybrid class that mixes dexterity and magic. Can wield equipment of both the Rogue and Mage. Cost 250,000 orns.

Skill Info Mana Cost Level Learned
HP Step(passive) Gain HP with each step n/a n/a
Mana Step(passive) Gain Mana with each step n/a n/a

Adept(Tier 4)

Adept m
Adept m

A hybrid class that favors all but magic. Can wield equipment of both the Rogue and Knight. Cost 250,000 orns.

Skill Info Mana Cost Level Learned
HP Step(passive) Gain HP with each step n/a n/a

Dragoon/Dragoness(Tier 5)

Dragoon m
Default f-1537270912

One who rides with dragons. Can wield any piece of equipment they chose. Cost 500,000 orns.

Skill Info Mana Cost Level Learned
Slayer(passive) Stats increase with every boss kill. Lasts 6 hours with each boss kill. (5 kills to max) n/a n/a
Blightstrike Strike hard with the chance of causing blight 75 100
Flare Deals great dragon damage 80 100
Wyvern Speed Move like a dragon. Improves both dex and magic power 60 110
Dragon Breath Breath of a dragon 90 120
Vengeance Deals damage according to the amount of bosses on has recently conquered 75 125
Flare II Unstable magic that can deal greater dragon damage, but may damage its caster 100 130

Druid(Tier 5)

Druid m
Druid f

A powerful magician skilled in the art of taming beast. Can wield any piece of equipment they chose. Cost 500,000 orns.

Skill Info Mana Cost Level Learned
Beast Mode(passive) Stats increase with every mob kill. Lasts one hour after last mob kill. (Maxes at 25-30) n/a n/a
Blast Deals moderate non-elemental damage with the potential to hinder the opponent attack power 60 100
Mimic's Mischief Summon a Mimic. Beware 60 105
Bear's Might Summon the power of a great bear. Greatly boosts attack power at the expense of your defenses. 60 110
Golem's Fortitude Summon the power of a Golem. Greatly boosts defenses at the expense of attack power 60 110
Jinn's Talent Summon the power of a Jinn. Greatly boost magic power at the expense of your defenses 60 110
Wisp's Heal Recover 300 health points and cure common statuses 50 120
Blast II Deals great non-elemental damage with the potential to hinder an opponents attack power 80 120
Sorrow Deals damage according to the amount of monsters one has recently slain 75 125
Wyvern's Wrath Summon a Wyvern to swiftly attack twice. May cause blight 22 130

Majestic(Tier 5)

Default m-1539539119
Default f-1539539158

A royal servant to the kingdom of Annwn, skilled in elemental offense. Can wield any piece of equipment they choose.

Skill Info Mana Cost Level Learned
Eternal Light(Passive) You forever emit an eternal light, attracting more monster to you n/a n/a
Firestrike II Light your weapon aflame and attack the enemy 75 ?
Icestrike II Freeze your weapon and attack the enemy 75 ?
Earthstrike II Attack the enemy with Earthen power 75 ?
Lightningstrike II Electrify you weapon and attack the enemy 75 ?
Darkstrike II Imbue your weapon with occult and attack the enemy 80 ?
Holystrike II Purify your weapon and attack the enemy 80 ?
Osmostrike II Attack, healing yourself in the process 80 ?
Omnistrike II Strike hard with a chance of weakening your opponent's attack or defenses 90 ?

Purchased Classes

For the cost of $9.99, players are able to buy these classes at any time. Some of these classes are faction based, and each faction has one special class associated with it. All of the purchased classes are Tier 2. Each class adds an extra skill slot. The purchased classes have the same skills as their base classes.

Image Class Base Class Passive Faction
Frost mage m
Default f-1537273522

Frost Mage

Mage XP Step

Mana Step

FrozenGuard
Scorcher m
Scorcher f

Scorcher

Rogue Gold Bonus

XP Step

Knights of Inferno
Legionnaire m
Legionnaire m

Legionnaire

Knight XP Step

HP Step

Earthen Legion
Storm knight m
Default f-1537273749

Storm Knight/Storm Valkerie

Paladin XP Step

Crtical Hit Up

Stormforce
Rune knight m
Rune knight f

Rune Knight/Rune Knightess

Knight Critical Hit Up

Mana Step

none
Warlock m
Warlock f

Warlock

Mage Mana Regen

Mana Step

none
Wanderer m
Wanderer m

Wanderer/Wanderess

Rogue XP Step none
Royal guard m
Royal guard f

Royal Guard

Knight Mana Step

XP Step

none
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